Sniper Towers

Drill Diagram

Description

Players will play in 3 separate areas
High Zone (blue & gray)
Middle Zone (yellow)
Base Zone (teal)

There will be 2x 2on2 battles along with 2 sniper tower stations (Snipers can move on their side of ice but can't cross to other side & defend against the other sniper).
Objective: Get your sniper to shoot and score or sniper creates a rebound that you capitalize on.
Coach throws puck into corner and battle begins. Teams are trying to work the puck to their "sniper" above the ringette line. Once the sniper has the puck they can shoot to score, shoot to tip, shoot to create a rebound. Snipers are the only ones who can "shoot". The others can only tip, deflect or rebound off the "sniper's" shot.
Players don't need to complete any number of passes before the sniper can shoot. It can go from bottom to top immediately, but the only rule is that if you want to change possession after a shot, you need to move the puck below the goal line and back up (like clearing the 3pt line in street ball). You can't feed your sniper or score directly off the other teams sniper shot. Rotate positions after each goal is scored.

Progression: Check the Sniper
If X sniper gets the puck, 1 of the 2 O players in the middle zone is able to charge the sniper and force a pass or shot. However once this occurs, and the "defender" crosses the ringette line to attack the sniper, this opens the door for 1 of the X players to join in that zone and create a small area 2on1 and also allows that X player to shoot the puck while above the ringette line until the puck is moved out of that zone. So if it goes down cause of lost possession or pass for relief, that X player has to leave the High Zone.